For innovative teachers

We want you to be an innovative teacher that uses coding, games and robots in class, so you can teach using these tools to support education in any subject (maths, science, physical education, arts, music, languages, physics, chemistry, social sciences, etc.).

We want teachers to help their students to enable competences for the 21st century, by rethinking the current teaching models and integrating new tools as well as resources to link the theory and practice more effectively. By using the No One Left Behind teaching framework you can easily integrate Create@School as well as other initiatives as part of your classes` methods and strategies, support formal and informal approaches and address new classroom management strategies.

Your students can use Create@School to create games, animations, interactive books and interact with robots that use the content from the class subjects. The students can create their own materials for their classes and understand and accomplish the learning outcomes using the Create@School App.

With Create@School the students will develop knowledge and transfer this to new situations, by acquiring skills to think creatively, systematically and collaboratively. As a teacher, you can generate inclusive approaches by empowering the students with tools and resources (images, voices, colours, backgrounds, types of games, etc.) that link with their likes and preferences.

 

See our Create@School examples: projects made by and for students

Try Create@School … It is easy …. See our tutorials!

 

Tutorials


Training 1

See our step by step tutorial
Guide: EN


 

Starter/Plenary game

Start by creating and adapting our example game
Guide: EN


 

Editing in PocketPaint

Use our paint tool to edit your objects
Guide: EN


Broadcast guide

See our example from Year 5 - History: Victorian era
Guide: EN


Tutorial Cards & Learning Materials

We have prepared different materials you can use for
developing your own games, stories or animations.
Guide: EN


 

Templates


Action template

Guide:  EN, DEES

Open in Pocket Code: Portrait, Landscape


Adventure template

Guide:  ENDEES

Open in Pocket Code: Portrait, Landscape


Puzzle template

Guide:  ENDEES

Open in Pocket Code: Portrait, Landscape


Quiz template

Guide:  ENDEES

Open in Pocket Code: Portrait, Landscape


Action platformer template

Guide:   TBA

Open in Pocket Code: Portrait, Landscape


Action shooter template

Guide:  ENES

Open in Pocket Code: Portrait, Landscape


Interactive Book template

Guide:  ENDEES

Open in Pocket Code: Portrait, Landscape


Physical Simulation template

Guide:  ENDEES

Open in Pocket Code: Portrait, Landscape


LEGO NXT template

Guide:  EN

Open in Pocket Code: Portrait, Landscape


Race template

Guide:   TBA

Open in Pocket Code: Portrait, Landscape


Adventure RPG template

Guide:   TBA

Open in Pocket Code: Portrait, Landscape


Live simulation template

Guide:   TBA

Open in Pocket Code: Portrait, Landscape


 

Lesson plans


Medium Term Plans (MTP):

 

Lesson Plans:

Resources Sheets:

 

FAQ


 What is Create@School?

Create@School is a Pocket Code based app that has been created for the educational environments, which has been co-funded by the European Commission under the No One Left Behind Project.

With Create@School both, students and teachers can easily create their own interactive and dynamic games, animations and digital stories or digital books using daily life and academic content.

Create@School embeds the concepts of game mechanics and dynamics from leisure oriented video-games through ready-to-use (pre-coded) game templates.

The game templates comprise different types of games coming from the leisure gaming environment; including adventure, action or puzzle games as well as rewards or victory points approaches. These templates are prepared (coded) in  Create@School; which are a catalyst for games that can be easily linked to the different academic competences for different subjects and classroom ability levels.

What is Pocket Code? Pocket Code is a coding environment that allows you to create your own games, animations, interactive music videos, and many kind of other apps, directly on your phone or tablet. Please watch the following video of Pocket Code, with statements of students and teachers from a high school on how it is used in classes: https://www.youtube.com/watch?v=75i10o_uv0U

 How Create@School enables competences for the 21st century in children?

  • Through Create@School we can bring the educational potential of games into formal learning environments, whether it be school-day classroom activities, after-school workshops or informal time.
  • Create@School helps to prepare teachers and students with digital competences needed in the 21st Century. Through the creative and game-making process the children acquire new competences and skills for the digital age, such as computational thinking and better understanding of human behaviour. This includes problem decomposition and solving, data representation and modelling, collaborating, looking at patterns, using logical steps and logical reasoning, or applying rules. This process helps students to become people that can take advantage of the computational thinking in all aspects of their lives, helping them to think creatively, communicate clearly, analyse systematically, collaborate effectively with other students, friends or teachers, designing iteratively and apply the academic knowledge in other areas, as well as with another perspective.
  • The students relate to technology moving from being passive students to become game-creators that can integrate their academic content on games playable on mobile devices.
  • Create@School supports stimulating students and teachers by providing new ideas and suggestions that allow a deep understanding and rich learning of academic content, linked to the gaming culture based on entertainment types of games and new ways to work in class.
  • Create@School provides a personal, social-collaborative, and cultural experience. All students and teachers can share their games and code. Create@School also supports inclusiveness by providing inclusive features to young learners in the design and production of the games they love and learn to play.

 Who can use Create@School?

Children and students

Create@School will empower children from old to program and design game apps that can effectively support the development and adaptation of the learning material by themselves in academic subjects such as science, maths, history or languages.

Teacher

Any teacher can use Create@School as a tool to support their classes. With Create@School we fundamentally pursue a change in philosophy, where the teaching practice could use the creation of games in classes. We not only support teaching coding skills and computational thinking to teachers and students, but we also provide the strategies to teachers to integrate gaming in their classes. We want students to become proactive and creators of their own learning materials.

The No One Left Behind game making teaching framework provides a three step methodology to integrate Create@School in classes.

Also Create@School can be used as an introductory approach for computer science classes in schools.

Any parent or adult

Any parent or adult can also use Create@School to support their child’s related activities.

 Which grade levels can use Create@School?

Create@School is recommended to be suitable for kids from ages 9 to 17 years old and from 5th grade of primary school through all middle and high school years.

Create@School also can be used in any subject area such as mathematics, sciences like physics, chemistry or biology, languages, music, arts, religion, computer science, etc.


 How can you use Create@School?

Create@School is available at the Google Play store: https://play.google.com/store/apps/details?id=org.catrobat.catroid.createatschool

As a school, please register on http://catrob.at/schoolregistration to receive complimentary accounts for your teachers and students.

 How to use the teaching framework and integrate Create@School in your classes` curriculum?

Through the Create@School Training guides, teachers identify the ability levels of their students adapting the lesson plan template developed within the NOLB project. This is done to break down complex tasks and detailed descriptions for the design of instructional games based on such hierarchies. As the games are taught through different subject areas, the learning objectives are also included/enhanced in the lesson plans (see examples below) for the subject curriculum or the wider curriculum, as appropriate.

The NOLB lesson plan template has been developed to enable the instructional approach promoting a creative inclusive learning environment transferring the game mechanics and dynamics whilst also transferring academic content in a consistent structure. The lesson plan incorporates the learning objectives for both the development of projects with Create@School in lessons and the development of subject knowledge using a hierarchy of learning.

 How can you use games and animations with Create@School for classes?

 How to use the teaching framework and integrate Create@School in your classes` curriculum?

Through the Create@School Training guides, teachers identify the ability levels of their students adapting the lesson plan template developed within the NOLB project. This is done to break down complex tasks and detailed descriptions for the design of instructional games based on such hierarchies. As the games are taught through different subject areas, the learning objectives are also included/enhanced in the lesson plans (see examples below) for the subject curriculum or the wider curriculum, as appropriate.

The NOLB lesson plan template has been developed to enable the instructional approach promoting a creative inclusive learning environment transferring the game mechanics and dynamics whilst also transferring academic content in a consistent structure. The lesson plan incorporates the learning objectives for both the development of projects with Create@School in lessons and the development of subject knowledge using a hierarchy of learning.

 How to use and set Create@School with inclusive features for special needs?

Software programs, mobile apps and websites have a default user interface that tries to cater for many people, but that is often unsuitable for people with special needs. In Create@School the student or teacher can choose a preferred profile every time when opening Create@School. The chosen profile only influences the Create@School app and not the general device settings.

Therefore, we have provided the profile changing option directly within the Create@School menu, and made them selectable by name to make them more distinctive and attractive for the user. Especially for children the naming of the profiles can be very important to avoid any kind of discrimination (e.g. calling the profile for cognitive impairment ‘Tom’ is not a good idea if you have a Tom sitting in your class). For this reason, we use the names of gods to make them unique, attractive, and to avoid discrimination. In the following link all profiles, settings and their behaviours are explained.

 How do your students upload and share games for classes?

 How do you upload and share games with the kids or teachers’ community?


For students

Have you ever been curious about creating your own
animations, or design your own interactive game?
Find tutorials on how to start coding and creating your
own animations with Pocket Code:  
>> read more


For parents

Have you ever thought in seeing your kids creating their own games,
animations or stories and sharing them with other schoolmates and friends? 
>> read more