For Parents

Often parents feel that children are wasting their time playing on tablets and mobile phones. The same is true for videogames in general - they are viewed as playful distractions; something fun but lacking in value. But with Create@School, phones and tablets become tools, and videogames are for more than just playing!

Create@School allows students as young as 8 years old to create and play their own puzzle, strategy and adventure games, digital books, animations, and much more all directly on their mobile devices. Young people can develop programs based on their favourite videogames, becoming game-makers, giving them the skills to master programming techniques, which build confidence, co-operation and engagement in the classroom allowing them to create their own material for school projects in a creative way.

Create@School allows children to create and use virtual worlds to create scenarios for literature, maths or physics etc, using the colours, characters, backgrounds, voices or sounds of their choice, having as many characters as they would like. Developing their creativity as well as new skills, such as coding and computational thinking.

Create@School is used by teachers (link) and students (link) to work and make projects in classes, supporting deeper learning and the ability to transfer knowledge to new situations by learning how to program.

See our Create@School examples: projects made by and for kids.

See our Create@School examples: projects made by and for students

Try Create@School … It is easy …. See our tutorials!

 

TUTORIALS


Training 1

See our step by step tutorial
Guide: EN


Starter/Plenary game

Start by creating and adapting our example game
Guide: EN


Editing in PocketPaint

Use our paint tool to edit your objects
Guide: EN


Broadcast guide

See our example from Year 5 - History: Victorian era
Guide: EN


Tutorial Cards & Learning Materials

We have prepared different materials you can use for
developing your own games, stories or animations.
Guide: EN


FAQ

 What is Create@School?

Create@School is a Pocket Code based app that has been created for the educational environments, which has been co-funded by the European Commission under the No One Left Behind Project.

With Create@School both, students and teachers can easily create their own interactive and dynamic games, animations and digital stories or digital books using daily life and academic content.

Create@School embeds the concepts of game mechanics and dynamics from leisure oriented video-games through ready-to-use (pre-coded) game templates.

The game templates comprise different types of games coming from the leisure gaming environment; including adventure, action or puzzle games as well as rewards or victory points approaches. These templates are prepared (coded) in  Create@School; which are a catalyst for games that can be easily linked to the different academic competences for different subjects and classroom ability levels.

What is Pocket Code? Pocket Code is a coding environment that allows you to create your own games, animations, interactive music videos, and many kind of other apps, directly on your phone or tablet. Please watch the following video of Pocket Code, with statements of students and teachers from a high school on how it is used in classes: https://www.youtube.com/watch?v=75i10o_uv0U

 What are the Create@School benefits?

  • Through Create@School we can bring the educational potential of games into formal learning environments, whether it be school-day classroom activities, after-school workshops or informal time.
  • Create@School helps to prepare teachers and students with digital competences needed in the 21st Century. Through the creative and game-making process the children acquire new competences and skills for the digital age, such as computational thinking and better understanding of human behaviour. This includes problem decomposition and solving, data representation and modelling, collaborating, looking at patterns, using logical steps and logical reasoning, or applying rules. This process helps students to become people that can take advantage of the computational thinking in all aspects of their lives, helping them to think creatively, communicate clearly, analyse systematically, collaborate effectively with other students, friends or teachers, designing iteratively and apply the academic knowledge in other areas, as well as with another perspective.
  • The students relate to technology moving from being passive students to become game-creators that can integrate their academic content on games playable on mobile devices.
  • Create@School supports stimulating students and teachers by providing new ideas and suggestions that allow a deep understanding and rich learning of academic content, linked to the gaming culture based on entertainment types of games and new ways to work in class.
  • Create@School provides a personal, social-collaborative, and cultural experience. All students and teachers can share their games and code. Create@School also supports inclusiveness by providing inclusive features to young learners in the design and production of the games they love and learn to play.

 Who can use Create@School?

Children and students

Create@School will empower children from old to program and design game apps that can effectively support the development and adaptation of the learning material by themselves in academic subjects such as science, maths, history or languages.

Teacher

Any teacher can use Create@School as a tool to support their classes. With Create@School we fundamentally pursue a change in philosophy, where the teaching practice could use the creation of games in classes. We not only support teaching coding skills and computational thinking to teachers and students, but we also provide the strategies to teachers to integrate gaming in their classes. We want students to become proactive and creators of their own learning materials.

The No One Left Behind game making teaching framework provides a three step methodology to integrate Create@School in classes.

Also Create@School can be used as an introductory approach for computer science classes in schools.

Any parent or adult

Any parent or adult can also use Create@School to support their child’s related activities.

 How can you use games and animations with Create@School for classes?

 How can you install Create@School?

Currently this version is only available for our partner schools. If you want to use it at your school please contact createatschool@catrobat.org.

 How to use and set Create@School with inclusive features for special needs?

Software programs, mobile apps and websites have a default user interface that tries to cater for many people, but that is often unsuitable for people with special needs. In Create@School the student or teacher can choose a preferred profile every time when opening Create@School. The chosen profile only influences the Create@School app and not the general device settings.

Therefore, we have provided the profile changing option directly within the Create@School menu, and made them selectable by name to make them more distinctive and attractive for the user. Especially for children the naming of the profiles can be very important to avoid any kind of discrimination (e.g. calling the profile for cognitive impairment ‘Tom’ is not a good idea if you have a Tom sitting in your class). For this reason, we use the names of gods to make them unique, attractive, and to avoid discrimination. In the following link all profiles, settings and their behaviours are explained.

 How do your students upload and share games for classes?


For students

Have you ever been curious about creating your own
animations, or design your own interactive game?
Find tutorials on how to start coding and creating your
own animations with Pocket Code:  
>> read more


For teachers

Do you want to explore coding and
computer science concepts in your classes?
Learn more about Pocket Code and find tutorials
on how to use the application:
>> read more