Game design

Here you find information about the design process of a game. (German Version)

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The first phase in the design process is the Preperation of the game which include the team building and brainstorming.

Then the students create a Concept with a main idea of the game. In this phase they should think about defining the player perspective (First-Person, Third-Person), the game genre (Jump'n'Run, Quiz, Racing games, Sports games, Music games, Strategy, Simulation games, Shoot 'em ups, Educational games, Skill games or Action-adventure Adventure) and the theme of the game (Fantasy, Modern, Science Fiction or Reality). Designers should also decide if the game is a Single-Player Game or a Multiplayer Game and the interaction level of the player (control). Additional important factors to consider are: How animate players, challenges and the replay value of a game (through levels, types of difficulty and upgrades of the game characters).

The next phase is the Design. A storyboards helps to get a clear image of what the game should look like. It is a rough draft that includes e.g. the game play, design, story or world map. Also the rules of the game, the elements in action and the levels are defined.

The last phase is the Production of a prototype.  This is the actual implementation e.g., generation of levels, graphics, audio, features and defining the story. At this time students should also consider HUD elements - head in display elements that shows the status of the game e.g., score, energy, time, compass, texts. The game creator also has to consider special hints. Feedback and rewards must be present either as a consequence of user action or to show the right way to follow.

Use this "shape of a game ENDE" Pocket Code program for game development. This template includes important parts of a game: title, introduction, game and win/lose screen. Build up on this screen and develop your own games.